Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Boar Riders mainly serve as scouts for the minotaur forces; however, they also work well in battle. Boar Riders attack by trying to impale their enemies or by using their enormous companions to crush them.
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.
Évolue à partir de : | |
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Évolue en : | Boar Knight |
Coût : | 20 |
PV : | 44 |
Mouvement: | 7 |
XP : | 40 |
Niveau: | 1 |
Alignement : | chaotique |
ID | EoS Boar Rider |
Capacités : | divine health |
lance perforant | 6 - 3 corps à corps | ||
trample contondant | 8 - 2 corps à corps | charge |
Résistances : | |
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tranchant | 30% |
perforant | -20% |
contondant | 20% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 30% |
Château | 1 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 1 | 40% |
Gelé | 2 | 30% |
Impraticable | 99 | 30% |
Infranchissable | 99 | 30% |
Marais | 3 | 20% |
Montagnes | 3 | 40% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 40% |